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EXPERT
2002
56views more  EXPERT 2002»
13 years 4 months ago
Toward a New Generation of Virtual Humans for Interactive Experiences
Jeff Rickel, Stacy Marsella, Jonathan Gratch, Rand...
CHI
2007
ACM
13 years 6 months ago
The validity of a virtual human experience for interpersonal skills education
Any new tool introduced for education needs to be validated. We developed a virtual human experience called the Virtual Objective Structured Clinical Examination (VOSCE). In the V...
Kyle Johnsen, Andrew Raij, Amy O. Stevens, D. Scot...
GI
2004
Springer
13 years 10 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
VR
2008
IEEE
142views Virtual Reality» more  VR 2008»
13 years 11 months ago
IPSViz: An After-Action Review Tool for Human-Virtual Human Experiences
This paper proposes after-action review (AAR) with Human-Virtual human (H-VH) experiences. H-VH experiences are seeing increased use in training for real-world, H-H experiences. T...
Andrew Raij, Benjamin Lok