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GRAPHICSINTERFACE
2004
13 years 6 months ago
Towards the Next Generation of Tabletop Gaming Experiences
In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and comput...
Carsten Magerkurth, Maral Memisoglu, Timo Engelke,...
VR
2008
IEEE
149views Virtual Reality» more  VR 2008»
13 years 11 months ago
Virtual Human + Tangible Interface = Mixed Reality Human An Initial Exploration with a Virtual Breast Exam Patient
Virtual human (VH) experiences are receiving increased attention for training real-world interpersonal scenarios. Communication in interpersonal scenarios consists of not only spe...
Aaron Kotranza, Benjamin Lok
IVA
2010
Springer
13 years 3 months ago
Using Virtual Humans to Bootstrap the Creation of Other Virtual Humans
Virtual human (VH) experiences are increasingly used for training interpersonal skills such as military leadership, classroom education, and doctor-patient interviews. These divers...
Brent Rossen, Juan Cendan, Benjamin Lok
CHI
2009
ACM
14 years 5 months ago
Multi-user interaction in virtual audio spaces
Audio guides are a common way to provide museum visitors with an opportunity for personalized, self-paced information retrieval. However, this personalization conflicts with some ...
Florian Heller, Thomas Knott, Malte Weiss, Jan Bor...
CHI
2007
ACM
14 years 5 months ago
Reality-based interaction: unifying the new generation of interaction styles
We are in the midst of an explosion of emerging human-computer interaction techniques that have redefined our understanding of both computers and interaction. We propose the notio...
Robert J. K. Jacob, Audrey Girouard, Leanne M. Hir...