Sciweavers

51 search results - page 3 / 11
» Towards Cognitively Plausible Game Playing Systems
Sort
View
PERVASIVE
2007
Springer
13 years 10 months ago
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness
This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...
Mitchell Page, Andrew Vande Moere
IEEEIA
2009
13 years 2 months ago
How Emotional Mechanism Helps Episodic Learning in a Cognitive Agent
In this paper we propose the CTS (Concious Tutoring System) technology, a biologically plausible cognitive agent based on human brain functions.This agent is capable of learning a...
Usef Faghihi, Philippe Fournier-Viger, Roger Nkamb...
IJCNN
2008
IEEE
13 years 11 months ago
Knowledge representation and acquisition for large-scale semantic memory
Abstract—Acquisition and representation of semantic concepts is a necessary requirement for the understanding of natural languages by cognitive systems. Word games provide an int...
Julian Szymanski, Wlodzislaw Duch
SKG
2006
IEEE
13 years 10 months ago
Simulate Grid Resource Trading via Cognitive Agent: A Case Study
In this paper, we explore the market-based grid resource trading system from the social perspective and the collaborative computing perspective. We firstly introduce a novel fram...
Yuhui Qiu, Zhixing Huang
DSVIS
2008
Springer
13 years 6 months ago
Resources for Situated Actions
In recent years, advances in software tools have made it easier to analyze interactive system specifications, and the range of their possible behaviors. However, the effort involve...
Gavin J. Doherty, José Creissac Campos, Mic...