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» Towards Cognitively Plausible Game Playing Systems
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UIST
2006
ACM
13 years 11 months ago
Using a low-cost electroencephalograph for task classification in HCI research
Modern brain sensing technologies provide a variety of methods for detecting specific forms of brain activity. In this paper, we present an initial step in exploring how these tec...
Johnny Chung Lee, Desney S. Tan
AR
1998
124views more  AR 1998»
13 years 5 months ago
The CMUnited-98 champion small-robot team
Robotic soccer presents a large spectrum of challenging research opportunities. In this article, we present the main research and technical contributions of our champion CMUnited-...
Manuela M. Veloso, Michael H. Bowling, Peter Stone
INTERACT
2007
13 years 6 months ago
Towards a Physiological Model of User Interruptability
User interruptability has become an important topic of study in Human-Computer Interaction (HCI). However, automatically determining the availability of users is still problematic....
Daniel Chen, Jamie Hart, Roel Vertegaal
CIG
2006
IEEE
13 years 11 months ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
ROBOCUP
1998
Springer
146views Robotics» more  ROBOCUP 1998»
13 years 9 months ago
Rocco: A RoboCup Soccer Commentator System
With the attempt to enable robots to play soccer games, the RoboCup challenge poses a demanding standard problem for AI and intelligent robotics research. The rich domain of robot ...
Dirk Voelz, Elisabeth André, Gerd Herzog, T...