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DIGRA
2005
Springer
13 years 10 months ago
Towards Emotionally Adapted Games based on User Controlled Emotion Knobs
Timo Saari, Niklas Ravaja, Jari Laarni, Marko Turp...
SASO
2008
IEEE
13 years 11 months ago
A Middleware Architecture for Human-Centred Pervasive Adaptive Applications
As software is more and more interweaving with our everyday life, designing software in a way that it reflects and respects the user and her emotional physical conditions, cogniti...
Andreas Schroeder, Marjolein van der Zwaag, Moritz...
BC
2008
134views more  BC 2008»
13 years 4 months ago
Interacting with an artificial partner: modeling the role of emotional aspects
In this paper we introduce a simple model based on probabilistic finite state automata to describe an emotional interaction between a robot and a human user, or between simulated a...
Isabella Cattinelli, Massimiliano Goldwurm, N. Alb...
CHI
2007
ACM
14 years 5 months ago
Exploring affective design for physical controls
Physical controls such as knobs, sliders, and buttons are experiencing a revival as many computing systems progress from personal computing architectures towards ubiquitous comput...
Colin Swindells, Karon E. MacLean, Kellogg S. Boot...
UMUAI
2010
136views more  UMUAI 2010»
13 years 2 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...