As software is more and more interweaving with our everyday life, designing software in a way that it reflects and respects the user and her emotional physical conditions, cogniti...
Andreas Schroeder, Marjolein van der Zwaag, Moritz...
In this paper we introduce a simple model based on probabilistic finite state automata to describe an emotional interaction between a robot and a human user, or between simulated a...
Isabella Cattinelli, Massimiliano Goldwurm, N. Alb...
Physical controls such as knobs, sliders, and buttons are experiencing a revival as many computing systems progress from personal computing architectures towards ubiquitous comput...
Colin Swindells, Karon E. MacLean, Kellogg S. Boot...
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...