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AIIDE
2008
13 years 7 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
EMNLP
2009
13 years 3 months ago
It's Not You, it's Me: Detecting Flirting and its Misperception in Speed-Dates
Automatically detecting human social intentions from spoken conversation is an important task for dialogue understanding. Since the social intentions of the speaker may differ fro...
Rajesh Ranganath, Dan Jurafsky, Dan McFarland
UMUAI
2010
105views more  UMUAI 2010»
13 years 3 months ago
Towards personality-based user adaptation: psychologically informed stylistic language generation
Conversation is an essential component of social behavior, one of the primary means by which humans express intentions, beliefs, emotions, attitudes and personality. Thus the deve...
François Mairesse, Marilyn A. Walker
ATAL
2008
Springer
13 years 7 months ago
The identification of users by relational agents
Virtual agents designed to establish relationships with more than one user must be able to identify and distinguish among those users with high reliability. We descr...
Daniel Schulman, Mayur Sharma, Timothy W. Bickmore
FLAIRS
2004
13 years 6 months ago
Natural Language Generation and Discourse Context: Computing Distractor Sets from the Focus Stack
In human-human conversation, people use linguistic expressions that are flexibly tailored to context as a matter of course, and they expect their conversational partners to do lik...
David DeVault, Charles Rich, Candace L. Sidner