Sciweavers

14 search results - page 1 / 3
» Towards Interactivity on Texturing Implicit Surfaces: A Dist...
Sort
View
WSCG
2001
120views more  WSCG 2001»
13 years 6 months ago
Towards Interactivity on Texturing Implicit Surfaces: A Distributed Approach
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle system associated with the gradient vector field of the function that defines an...
Ruben Zonenschein, Jonas Gomes, Luiz Velho, Noemi ...
WSCG
2004
152views more  WSCG 2004»
13 years 6 months ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
SMI
2006
IEEE
111views Image Analysis» more  SMI 2006»
13 years 10 months ago
A Fast Particle System Framework for Interactive Implicit Modeling
In this paper, we present a controllable, fast and efficient particle system framework for skeletal implicit surfaces defined by the BlobTree model. We propose efficient algori...
Eric Galin, Rémi Allègre, Samir Akko...
SI3D
2006
ACM
13 years 10 months ago
Perceptually driven interactive geometry remeshing
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Lijun Qu, Gary W. Meyer
SI3D
2009
ACM
13 years 11 months ago
Interactive water streams with sphere scan conversion
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
Rama Hoetzlein, Tobias Höllerer