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ATAL
2008
Springer
13 years 6 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
HAPTICS
2010
IEEE
13 years 9 months ago
Preliminary Experiment Combining Virtual Reality Haptic Shoes and Audio Synthesis
We describe a system that can provide combined auditory and haptic sensations that arise while walking on different grounds. The simulation is based on a physical model that drive...
Rolf Nordahl, Amir Berrezag, Smilen Dimitrov, Luca...
VAST
2004
ACM
13 years 10 months ago
The Ancient Olympic Games: Being Part of the Experience
This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtu...
Athanasios Gaitatzes, Dimitrios Christopoulos, Geo...
SPATIALCOGNITION
1998
Springer
13 years 8 months ago
Behavioral Experiments in Spatial Cognition Using Virtual Reality
Abstract. Virtual reality is used as a novel tool for behavioral experiments on humans. Two environments, Hexatown and Virtual Tubingen, are presented. Experiments on cognitive map...
Hanspeter A. Mallot, Sabine Gillner, Hendrik A. H....