Sciweavers

42 search results - page 6 / 9
» Towards a Playful User Interface for Home Entertainment Syst...
Sort
View
FPLAY
2008
13 years 6 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
ICDCSW
2006
IEEE
13 years 11 months ago
Developing Gestural Input
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
VRCAI
2009
ACM
13 years 11 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
MM
2006
ACM
179views Multimedia» more  MM 2006»
13 years 11 months ago
ZooMICSS: a zoomable map image collection sensemaking system (the Katrina Rita context)
Access to devices that integrate Global Positioning data with image and sound acquisition becomes more common, enabling people to build large collections of locative multimedia. A...
Ross Graeber, Andruid Kerne, M. Kathryn Henderson
CHI
2011
ACM
12 years 8 months ago
Transparency in mobile navigation
We investigated the usefulness transparency can play in increasing the display space of mobile devices in navigation scenarios. Two different systems that used transparency to dis...
David K. McGookin, Inti Herteleer, Stephen A. Brew...