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PERVASIVE
2005
Springer
13 years 9 months ago
Towards Massively Multi-user Augmented Reality on Handheld Devices
Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within ph...
Daniel Wagner, Thomas Pintaric, Florian Ledermann,...
IUI
2004
ACM
13 years 9 months ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
ACMACE
2005
ACM
13 years 10 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
MSWIM
2009
ACM
13 years 11 months ago
An enhanced mechanism for efficient assignment of multiple MBMS sessions towards LTE
The provision of rich multimedia services, such as Mobile TV, is considered of key importance for the Long Term Evolution (LTE) proliferation in mobile market. To this direction, ...
Antonios G. Alexiou, Christos Bouras, Vasileios Ko...
EENERGY
2010
13 years 8 months ago
ICT for green: how computers can help us to conserve energy
Information and communication technology (ICT) consumes energy, but is also an important means of conserving energy. Conventionally, it has done so by optimizing the performance o...
Friedemann Mattern, Thorsten Staake, Markus Weiss