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WSCG
2004
202views more  WSCG 2004»
13 years 5 months ago
Towards the Automatic Integration of Ground Level Images into a Virtual Urban Environment
In this paper we present a method which progresses towards automatically generating the texture maps for the building fa
Robert Laycock, Andy Day
IJCV
2008
242views more  IJCV 2008»
13 years 4 months ago
3D Urban Scene Modeling Integrating Recognition and Reconstruction
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...
3DPVT
2006
IEEE
179views Visualization» more  3DPVT 2006»
13 years 10 months ago
Large-Scale Urban Modeling by Combining Ground Level Panoramic and Aerial Imagery
We describe an interactive system that models regions of an urban environment, such as a group of tall buildings. Traditional image-based modeling methods often cannot model such ...
Lu Wang, Suya You, Ulrich Neumann
CGF
2000
197views more  CGF 2000»
13 years 4 months ago
Modelling Virtual Cities Dedicated to Behavioural Animation
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision...
Gwenola Thomas, Stéphane Donikian
WACV
2002
IEEE
13 years 9 months ago
Automatic Pose Estimation of Complex 3D Building Models
3D models of urban sites with geometry and facade textures are needed for many planning and visualization applications. Approximate 3D wireframe model can be derived from aerial i...
Sung Chun Lee, Soon Ki Jung, Ramakant Nevatia