Code-patterns are statically recurring structure specific to a programming language. It can be parallel to aid in designing software systems for solving particular problems. Contr...
Evidence suggests that as software ages the original realizations of design patterns remain in place, and participants in design pattern realizations accumulate “grime” – no...
The paper shows the outlines of the SLAM system and how its design is suitable for automating rapid prototyping. The system includes a very expressive object oriented specificati...
Object-oriented analysis and design have been more concerned with system functionality, neglecting non-functional aspects; the result is code which is tangled and difficult to main...
Gaining the code re-use advantages of object oriented programming requires dynamic function binding, which allows a new subclass to override a function of a superclass. Dynamic bi...