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ISWC
1998
IEEE
13 years 10 months ago
Parasitic Power Harvesting in Shoes
system to date has served all of the needs of wearable computing--light weight, minimum effort, high power generation, convenient power delivery, and good power regulation. We beli...
John Kymissis, Clyde Kendall, Joseph A. Paradiso, ...
GI
2004
Springer
13 years 11 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
MM
2006
ACM
143views Multimedia» more  MM 2006»
13 years 11 months ago
Motion swarms: video interaction for art in complex environments
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...
ICAT
2006
IEEE
13 years 11 months ago
Projected Reality - Content Delivery Right onto Objects of Daily Life
—Spatial augmented reality using controllable projector-camera-systems to project onto objects directly, or Projected Reality as we call it, offers the possibility to augment obj...
Jochen Ehnes, Michitaka Hirose
UIST
2010
ACM
13 years 3 months ago
Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input
Tabletop applications cannot display more than a few dozen on-screen objects. The reason is their limited size: tables cannot become larger than arm's length without giving u...
Thomas Augsten, Konstantin Kaefer, René Meu...