We introduce a generic and efficient method for 2D and 3D shape estimation via density Þelds. Our method models shape as a density map and uses the notion of density to Þt a mod...
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Dealing with multi-object tracking in a particle filter raises several issues. A first essential point is to model possible interactions between objects. In this article, we repr...
The appearance of non-rigid objects detected and tracked in video streams is highly variable and therefore makes the identification of similar objects very complex. Furthermore, i...
Turbulence mitigation refers to the stabilization of videos with non-uniform deformations due to the influence of optical turbulence. Typical approaches for turbulence mitigation ...