Due to computational intractability, large scale coordination algorithms are necessarily heuristic and hence require tuning for particular environments. In domains where character...
– Existing team training software often requires that trainees be organized as physical teams and the members of the same team be trained at the same time. To demonstrate that te...
Dianxiang Xu, Michael S. Miller, Richard A. Volz, ...
Agent-based approaches to manufacturing scheduling and control have gained increasing attention in recent years. Such approaches are attractive because they o er increased robustn...
In large multiagent games, partial observability, coordination, and credit assignment persistently plague attempts to design good learning algorithms. We provide a simple and efï¬...
This paper presents an application of Hierarchical Transition Network (HTN) planning to a squad-based military simulation. The hierarchical planner produces collaborative plans fo...