Abstract. Interactive virtual worlds provide a powerful medium for experiential learning. Intelligent virtual agents can cohabit virtual worlds with people and facilitate such lear...
: The increasing adoption of e-Learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. In thi...
The GIVE Challenge is a new Internetbased evaluation effort for natural language generation systems. In this paper, we motivate and describe the software infrastructure that we de...
Alexander Koller, Donna Byron, Justine Cassell, Ro...
We present the GIVE-2 Corpus, a new corpus of human instruction giving. The corpus was collected by asking one person in each pair of subjects to guide the other person towards co...
Andrew Gargett, Konstantina Garoufi, Alexander Kol...
Among the well agreed-on benefits of a guideline computerisation, with respect to the traditional text format, there are the disambiguation, the possibility of looking at the guide...
Paolo Ciccarese, Ezio Caffi, Lorenzo Boiocchi, Ass...