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» Triangle Mesh Compression for Fast Rendering
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WSCG
2004
141views more  WSCG 2004»
13 years 7 months ago
Efficient Generation of Triangle Strips from Triangulated Meshes
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, providing a compact representation suitable for transmission and rendering of the mod...
Oliver Matias van Kaick, Murilo Vicente Gonç...
CGI
2000
IEEE
13 years 10 months ago
SQUEEZE: Fast and Progressive Decompression of Triangle Meshes
An ideal triangle mesh compression technology would simultaneously support the following three objectives: (1) progressive refinements of the received mesh during decompression, (...
Renato Pajarola, Jarek Rossignac
IPPS
2002
IEEE
13 years 10 months ago
Compression-Domain Parallel Rendering
Three dimensional triangle mesh is the dominant representation used in parallel rendering of 3D geometric models. However, explosive growth in the complexity of the mesh-based 3D ...
Tulika Mitra, Tzi-cker Chiueh
VISUALIZATION
1999
IEEE
13 years 10 months ago
Skip Strips: Maintaining Triangle Strips for View-Dependent Rendering
View-dependentsimplification has emerged as a powerful tool for graphics acceleration in visualization of complex environments. However, view-dependent simplification techniques h...
Jihad El-Sana, Elvir Azanli, Amitabh Varshney
DCC
2002
IEEE
14 years 5 months ago
Optimized Edgebreaker Encoding for Large and Regular Triangle Meshes
We present a technique designed aiming to improve the compression of the Edgebreaker CLERS string for large and regular meshes, where regularity is understood as the compactness o...
Andrzej Szymczak