We propose a divide and conquer algorithm for the single resolution encoding of triangle mesh connectivity. Starting from a boundary edge we grow a zig-zag strip which divides the...
This paper presents a fast algorithm for generating triangle strips from triangulated meshes, providing a compact representation suitable for transmission and rendering of the mod...
Oliver Matias van Kaick, Murilo Vicente Gonç...
Triangle strips are widely used as a method to accelerate the visualisation process of polygon models in interactive graphics applications. Another widely used method to improve d...
In this paper we explore the algorithmic space in which stripification, simplification and geometric compression of triangulated 2-manifolds overlap. Edge-collase/uncollapse based...
Pablo Diaz-Gutierrez, Meenakshisundaram Gopi, Rena...