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DCC
2009
IEEE
13 years 9 months ago
Out-of-Core Progressive Lossless Compression and Selective Decompression of Large Triangle Meshes
In this paper we propose a novel out-of-core technique for progressive lossless compression and selective decompression of 3D triangle meshes larger than main memory. Most existin...
Zhiyan Du, Pavel Jaromersky, Yi-Jen Chiang, Nasir ...
VRCAI
2004
ACM
13 years 11 months ago
A novel approach to extract triangle strips for iso-surfaces in volumes
The Marching Cubes (MC) algorithm is a popular approach to extract iso-surfaces from volumetric data. This approach extracts triangles from the volume data for a specific iso-valu...
Jagannathan Lakshmipathy, Wieslaw L. Nowinski, Eri...
SIGGRAPH
2010
ACM
13 years 10 months ago
Reducing shading on GPUs using quad-fragment merging
Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to...
Kayvon Fatahalian, Solomon Boulos, James Hegarty, ...
CGF
2000
96views more  CGF 2000»
13 years 5 months ago
An interactive approach to point cloud triangulation
We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons, ...) as input data. In order ...
Leif Kobbelt, Mario Botsch
COMGEO
1999
ACM
13 years 5 months ago
Multiresolution hierarchies on unstructured triangle meshes
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
Leif Kobbelt, Jens Vorsatz, Hans-Peter Seidel