Sciweavers

25 search results - page 5 / 5
» Triangulating a Simple Polygon in Linear Time
Sort
View
JMMA
2002
90views more  JMMA 2002»
13 years 4 months ago
Implicit Convex Polygons
Convex polygons in the plane can be defined explicitly as an ordered list of vertices, or given implicitly, for example by a list of linear constraints. The latter representation h...
Francisco Gómez, Ferran Hurtado, Suneeta Ra...
TVCG
2008
144views more  TVCG 2008»
13 years 5 months ago
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...
WSCG
2003
164views more  WSCG 2003»
13 years 6 months ago
Refinement and Hierarchical Coarsening Schemes for Triangulated Surfaces
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be eff...
José P. Suárez, Angel Plaza
SSD
2001
Springer
128views Database» more  SSD 2001»
13 years 9 months ago
Creating Representations for Continuously Moving Regions from Observations
Recently there is much interest in moving objects databases, and data models and query languages have been proposed offering data types such as moving point and moving region toge...
Erlend Tøssebro, Ralf Hartmut Güting
IVC
2007
102views more  IVC 2007»
13 years 5 months ago
Analysis of the rubberband algorithm
We consider simple cube-curves in the orthogonal 3D grid of cells. The union of all cells contained in such a curve (also called the tube of this curve) is a polyhedrally bounded s...
Fajie Li, Reinhard Klette