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» Triangulation of Points, Lines and Conics
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COMPGEOM
2007
ACM
13 years 7 months ago
Between umbra and penumbra
Computing shadow boundaries is a difficult problem in the case of non-point light sources. A point is in the umbra if it does not see any part of any light source; it is in full l...
Julien Demouth, Olivier Devillers, Hazel Everett, ...
ECCV
2008
Springer
14 years 7 months ago
Compressive Structured Light for Recovering Inhomogeneous Participating Media
We propose a new method named compressive structured light for recovering inhomogeneous participating media. Whereas conventional structured light methods emit coded light patterns...
Jinwei Gu, Shree K. Nayar, Eitan Grinspun, Peter N...
ISAAC
2007
Springer
80views Algorithms» more  ISAAC 2007»
13 years 11 months ago
Geometric Streaming Algorithms with a Sorting Primitive
We solve several fundamental geometric problems under a new streaming model recently proposed by Ruhl et al. [2, 12]. In this model, in one pass the input stream can be scanned to ...
Eric Y. Chen
ISMAR
2006
IEEE
13 years 11 months ago
Online camera pose estimation in partially known and dynamic scenes
One of the key requirements of augmented reality systems is a robust real-time camera pose estimation. In this paper we present a robust approach, which does neither depend on ofï...
Gabriele Bleser, Harald Wuest, Didier Stricker