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» Truly Selective Refinement of Progressive Meshes
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GRAPHICSINTERFACE
2001
13 years 5 months ago
Truly Selective Refinement of Progressive Meshes
This paper presents a novel selective refinement scheme of progressive meshes. In previous schemes, topology information in the neighborhood of a collapsed edge is stored in the a...
Junho Kim, Seungyong Lee
CAGD
2005
130views more  CAGD 2005»
13 years 4 months ago
Truly selective polygonal mesh hierarchies with error control
In this work a new multi-resolution model is proposed for polygonal meshes. It is based on the dual edge collapse, which performs face clustering instead of vertex clustering. The...
Stefan Gumhold
SIGGRAPH
1997
ACM
13 years 8 months ago
View-dependent refinement of progressive meshes
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
Hugues Hoppe
SIGGRAPH
1996
ACM
13 years 8 months ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe
VIS
2004
IEEE
166views Visualization» more  VIS 2004»
14 years 5 months ago
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core re...
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dines...