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TVCG
2012
185views Hardware» more  TVCG 2012»
11 years 7 months ago
Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
VR
2002
IEEE
164views Virtual Reality» more  VR 2002»
13 years 4 months ago
Simulating Self-Motion I: Cues for the Perception of Motion
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
VRST
2006
ACM
13 years 10 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
APGV
2005
ACM
141views Visualization» more  APGV 2005»
13 years 10 months ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...
ICAT
2003
IEEE
13 years 9 months ago
In virtual reality, which way is up?
Virtual reality is often used to simulate environments in which the direction of up is not aligned with the normal direction of gravity or the body. How effective are these enviro...
Heather Jenkin, Richard Dyde, Michael Jenkin, Laur...