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GRAPHICSINTERFACE
2001
13 years 6 months ago
Tunneling for Triangle Strips in Continuous Level--of--Detail Meshes
This paper describes a method of building and maintaining a good set of triangle strips for both static and continuous level
A. James Stewart
VISUALIZATION
1997
IEEE
13 years 9 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
GRAPHICSINTERFACE
2001
13 years 6 months ago
Simplification and Real-time Smooth Transitions of Articulated Meshes
Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh ...
Jocelyn Houle, Pierre Poulin