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CHI
2005
ACM
14 years 5 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
ATAL
2005
Springer
13 years 10 months ago
Catch me if you can: exploring lying agents in social settings
Embodied conversational agents become more and more realistic concerning their conversational and their nonverbal behaviors. But if the information conveyed nonverbally exhibits c...
Matthias Rehm, Elisabeth André
ROMAN
2007
IEEE
129views Robotics» more  ROMAN 2007»
13 years 11 months ago
Is The Uncanny Valley An Uncanny Cliff?
— The uncanny valley theory proposed by Mori in 1970 has been a hot topic in human robot interaction research, in particular since the development of increasingly human-like andr...
Christoph Bartneck, Takayuki Kanda, Hiroshi Ishigu...
ACMACE
2006
ACM
13 years 10 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
CHI
2009
ACM
14 years 5 months ago
Productive love: a new approach for designing affective technology
The importance of love is reflected in literature, movies and music, therefore it seems necessary to understand what role technology plays in relation to love and the roles it cou...
Ramon Solves Pujol, Hiroyuki Umemuro