We present a general approach to combine symbolic state space representations for the discrete and continuous parts in the synthesis of winning strategies for timed reachability ga...
Abstract. We propose an approach to scenario-based analysis and synthesis of real-time embedded systems. The inter-process behaviors of a system are modeled as a set of driving uni...
Kim Guldstrand Larsen, Shuhao Li, Brian Nielsen, S...
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A p...