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ICML
2010
IEEE
13 years 5 months ago
Feature Selection as a One-Player Game
This paper formalizes Feature Selection as a Reinforcement Learning problem, leading to a provably optimal though intractable selection policy. As a second contribution, this pape...
Romaric Gaudel, Michèle Sebag
ICCV
2011
IEEE
12 years 4 months ago
Optimal Landmark Detection using Shape Models and Branch and Bound
Fitting statistical 2D and 3D shape models to images is necessary for a variety of tasks, such as video editing and face recognition. Much progress has been made on local fitting...
Brian Amberg, Thomas Vetter
COCOON
2009
Springer
13 years 11 months ago
On the Generalised Character Compatibility Problem for Non-branching Character Trees
In [3], the authors introduced the Generalised Character Compatibility Problem as a generalisation of the Perfect Phylogeny Problem for a set of species. This generalised problem t...
Ján Manuch, Murray Patterson, Arvind Gupta
CONCUR
1999
Springer
13 years 9 months ago
Robust Satisfaction
In order to check whether an open system satisfies a desired property, we need to check the behavior of the system with respect to an arbitrary environment. In the most general se...
Orna Kupferman, Moshe Y. Vardi
CP
2009
Springer
13 years 2 months ago
Minimizing the Maximum Number of Open Stacks by Customer Search
We describe a new exact solver for the minimization of open stacks problem (MOSP). By combining nogood recording with a branch and bound strategy based on choosing which customer s...
Geoffrey Chu, Peter J. Stuckey