Sciweavers

44 search results - page 2 / 9
» Understanding Game Semantics Through Coherence Spaces
Sort
View
CSCW
2008
ACM
13 years 7 months ago
Understanding collective play in an urban screen game
In recent years there has been a growing interest in urban screen applications. While there have been several deployments of these technologies in our urban environments, surprisi...
Kenton O'Hara, Maxine Glancy, Simon Robertshaw
CVPR
2009
IEEE
15 years 15 days ago
Towards Total Scene Understanding: Classification, Annotation and Segmentation in an Automatic Framework
Given an image, we propose a hierarchical generative model that classifies the overall scene, recognizes and segments each object component, as well as annotates the image with ...
Fei-Fei Li 0002, Li-Jia Li, Richard Socher
DIGRA
2005
Springer
13 years 10 months ago
Girls Creating Games: Challenging Existing Assumptions about Game Content
In a reinforcing cycle, few females create games and fewer girls than boys play games. In this paper, we increase our understanding of what girls like about games and gaming by de...
Jill Denner, Steven Bean, Linda L. Werner
CI
2002
112views more  CI 2002»
13 years 5 months ago
Negotiating the Semantics of Agent Communication Languages
This paper presents a formal framework and outlines a method that autonomous agents can use to negotiate the semantics of their communication language at run-time. Such an ability...
Chris Reed, Timothy J. Norman, Nicholas R. Jenning...
CHI
2005
ACM
14 years 5 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns