The goal of this paper is to present a computational framework that enables us to generate elementary speech act sequences in a dialogue between an electronic assistant and a compu...
In this paper, we present a study to evaluate the impact of adaptive feedback on the effectiveness of a pedagogical agent for an educational computer game. We compare a version of ...
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
Use of tags to limit partner selection for playing has been shown to produce stable cooperation in agent populations playing the Prisoner’s Dilemma game. There is, however, a lac...
Facial animation has been combined with text-to-speech synthesis to create innovative multimodal interfaces. In this paper, we present an architecture for this multimodal interfac...