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» Understanding and improving the realism of image composites
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TOG
2012
212views Communications» more  TOG 2012»
11 years 7 months ago
Understanding and improving the realism of image composites
Compositing is one of the most commonly performed operations in computer graphics. A realistic composite requires adjusting the appearance of the foreground and background so that...
Su Xue, Aseem Agarwala, Julie Dorsey, Holly E. Rus...
IMAGING
2000
13 years 6 months ago
A Composite Spectral Model and Its Applications
A new spectral representation called the composite model is proposed. Its key point is to decompose all spectra into a smooth background and a collection of spikes. The smooth par...
Yinlong Sun, F. David Fracchia, Mark S. Drew
SIGGRAPH
1999
ACM
13 years 9 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
SIGGRAPH
1994
ACM
13 years 9 months ago
Accelerated MPEG compression of dynamic polygonal scenes
This paper describes a methodology for using the matrix-vector multiply and scan conversion hardware present in many graphics workstations to rapidly approximate the optical flow ...
Dan S. Wallach, Sharma Kunapalli, Michael F. Cohen
CGF
2008
184views more  CGF 2008»
13 years 4 months ago
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Marco Agus, Enrico Gobbetti, José Antonio I...