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CSL
2006
Springer
13 years 8 months ago
Solving Games Without Determinization
The synthesis of reactive systems requires the solution of two-player games on graphs with -regular objectives. When the objective is specified by a linear temporal logic formula o...
Thomas A. Henzinger, Nir Piterman
VMCAI
2010
Springer
14 years 2 months ago
Improved Model Checking of Hierarchical Systems
We present a unified game-based approach for branching-time model checking of hierarchical systems. Such systems are exponentially more succinct than standard state-transition gra...
Benjamin Aminof, Orna Kupferman, Aniello Murano
CAV
2009
Springer
155views Hardware» more  CAV 2009»
14 years 5 months ago
Better Quality in Synthesis through Quantitative Objectives
Abstract. Most specification languages express only qualitative constraints. However, among two implementations that satisfy a given specification, one may be preferred to another....
Roderick Bloem, Krishnendu Chatterjee, Thomas A. H...
EMMCVPR
2001
Springer
13 years 9 months ago
Matching Free Trees, Maximal Cliques, and Monotone Game Dynamics
—Motivated by our recent work on rooted tree matching, in this paper we provide a solution to the problem of matching two free (i.e., unrooted) trees by constructing an associati...
Marcello Pelillo
LICS
2008
IEEE
13 years 11 months ago
Collapsible Pushdown Automata and Recursion Schemes
Collapsible pushdown automata (CPDA) are a new kind of higher-order pushdown automata in which every symbol in the stack has a link to a stack situated somewhere below it. In addi...
Matthew Hague, Andrzej S. Murawski, C.-H. Luke Ong...