Sciweavers

56 search results - page 2 / 12
» Uniform object modeling methodology and reuse of real-time s...
Sort
View
DATE
1999
IEEE
95views Hardware» more  DATE 1999»
13 years 9 months ago
Object-Oriented Reuse Methodology for VHDL
In the reuse domain, the necessity of finding a new, more suitable description language opposes the need to make reuse an accepted practice, and thus related to standards. This pa...
Cristina Barna, Wolfgang Rosenstiel
ISORC
1998
IEEE
13 years 9 months ago
Specification of Real-Time Interaction Constraints
We present a coordination language and its semantics for specification and implementation of object-oriented realtime systems. Real-time systems operate under real-time constraint...
Brian Nielsen, Shangping Ren, Gul Agha
PRESENCE
2007
167views more  PRESENCE 2007»
13 years 4 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
FIDJI
2003
Springer
13 years 10 months ago
Hard Real-Time Implementation of Embedded Software in JAVA
The popular slogan ”write once, run anywhere” effectively renders the expressive capabilities of the Java programming framework for developing, deploying, and reusing target-i...
Jean-Pierre Talpin, Abdoulaye Gamatié, Davi...
ECBS
2005
IEEE
179views Hardware» more  ECBS 2005»
13 years 11 months ago
Prototype of Fault Adaptive Embedded Software for Large-Scale Real-Time Systems
This paper describes a comprehensive prototype of large-scale fault adaptive embedded software developed for the proposed Fermilab BTeV high energy physics experiment. Lightweight...
Derek Messie, Mina Jung, Jae C. Oh, Shweta Shetty,...