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JAIR
2008
135views more  JAIR 2008»
13 years 5 months ago
On Similarities between Inference in Game Theory and Machine Learning
In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two dom...
Iead Rezek, David S. Leslie, Steven Reece, Stephen...
ICDCS
2012
IEEE
11 years 8 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
SEMWEB
2005
Springer
13 years 11 months ago
RelExt: A Tool for Relation Extraction from Text in Ontology Extension
Abstract. Domain ontologies very rarely model verbs as relations holding between concepts. However, the role of the verb as a central connecting element between concepts is undenia...
Alexander Schutz, Paul Buitelaar
AAAI
2012
11 years 8 months ago
Characterizing Multi-Agent Team Behavior from Partial Team Tracings: Evidence from the English Premier League
Real-world AI systems have been recently deployed which can automatically analyze the plan and tactics of tennis players. As the game-state is updated regularly at short intervals...
Patrick Lucey, Alina Bialkowski, Peter Carr, Eric ...
DEXAW
1999
IEEE
322views Database» more  DEXAW 1999»
13 years 10 months ago
The Process of Inconsistency Management: A Framework for Understanding
The process of managing inconsistency is a fundamental activity that permeates a large part of the systems development process. Failure to identify inconsistencies may lead to maj...
Bashar Nuseibeh, Steve M. Easterbrook