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» Use Cases, Actions, and Roles
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UML
2005
Springer
13 years 10 months ago
Use Cases, Actions, and Roles
Abstract. Use Cases are widely used for specifying systems, but their semantics are unclear in ways that make it difficult to apply use cases to complex problems. In this paper, we...
Guy Genilloud, William F. Frank, Gonzalo Gé...
DIGRA
2003
Springer
13 years 10 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
AIME
2007
Springer
13 years 11 months ago
The Role of Model Checking in Critiquing Based on Clinical Guidelines
Medical critiquing systems criticise clinical actions performed by a physician. In order to provide useful feedback, an important task is to find differences between the actual a...
Perry Groot, Arjen Hommersom, Peter J. F. Lucas, R...
ICDE
2006
IEEE
152views Database» more  ICDE 2006»
14 years 6 months ago
Mining Actionable Patterns by Role Models
Data mining promises to discover valid and potentially useful patterns in data. Often, discovered patterns are not useful to the user. "Actionability" addresses this pro...
Ke Wang, Yuelong Jiang, Alexander Tuzhilin
DIGRA
2005
Springer
13 years 10 months ago
Building and Reconstructing Character. A Case Study of Silent Hill 3
Characters are in an important role in many games. A good player character is likely to leave good lasting impression about the game. It has been argued that creating the personal...
Petri Lankoski