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» User Models and User Physical Capability
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TOG
2008
154views more  TOG 2008»
13 years 5 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
ASSETS
2005
ACM
13 years 7 months ago
Toward Goldilocks' pointing device: determining a "just right" gain setting for users with physical impairments
We designed and evaluated an agent that recommends a pointing device gain for a given user, with mixed success. 12 participants with physical impairments used the Input Device Age...
Heidi Horstmann Koester, Edmund F. LoPresti, Richa...
UIST
1997
ACM
13 years 9 months ago
The MetaDESK: Models and Prototypes for Tangible User Interfaces
The metaDESK is a user interface platform demonstrating new interaction techniques we call “tangible user interfaces.” We explore the physical instantiation of interface eleme...
Brygg Ullmer, Hiroshi Ishii
TEI
2009
ACM
129views Hardware» more  TEI 2009»
14 years 2 days ago
MADO interface: a window like a tangible user interface to look into the virtual world
“MADO Interface” is a tangible user interface consisting of a compact touch-screen display and physical blocks. “MADO” means “window” in Japanese, and MADO Interface i...
Takuya Maekawa, Yuichi Itoh, Norifumi Kawai, Yoshi...
IJCAI
2003
13 years 6 months ago
Modeling Web Navigation: Methods and Challenges
A computational cognitive model of Web navigation is a working computer system that simulates human users searching for items in a Web site. A fully working model must automate asp...
Craig S. Miller