Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only b...
With the rapid development of information technology, dramatic changes have been taken place in the fundamental ways that people acquire and disseminate knowledge. Various e-Learni...
Hai Jin, Zuoning Yin, Xudong Yang, Fucheng Wang, J...
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Eye-tracking measurements may be used as a method of identifying users' actual behavior in a hypermedia setting. In this research, an eye-tracking experiment was conducted in...
In this paper we describe a practical framework for studying the navigational behavior of the users of an e-learning environment integrated in a virtual campus. The students navig...