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CHI
2004
ACM
13 years 11 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
GROUP
2009
ACM
13 years 10 months ago
Probing the potential of non-verbal group communication
Designing for non-verbal communication using e.g. gestures and other bodily expressions is difficult. Hardware and software need to be co-designed and harmonize in order to not th...
Petra Sundström, Tove Jaensson, Kristina H&ou...
CVHI
2007
13 years 7 months ago
SUBPAL: A Device for Reading Aloud Subtitles from Television and Cinema
: The primary focus of this paper is accessibility barriers for visually impaired people and people with dyslexia. Due to their disability a segment of these people have limited ac...
Simon Nielsen, Hans-Heinrich Bothe
CORR
2007
Springer
146views Education» more  CORR 2007»
13 years 5 months ago
The Long Term Fate of Our Digital Belongings: Toward a Service Model for Personal Archives
We conducted a preliminary field study to understand the current state of personal digital archiving in practice. Our aim is to design a service for the long-term storage, preserv...
Catherine C. Marshall, Sara A. Bly, Francoise Brun...