Sciweavers

160 search results - page 1 / 32
» User experiences with mobile phone camera game interfaces
Sort
View
MUM
2005
ACM
92views Multimedia» more  MUM 2005»
13 years 11 months ago
User experiences with mobile phone camera game interfaces
This paper presents the findings of a comparative study investigating different input interfaces for a mobile phone games application. A standard mobile phone joystick interface i...
Sam Bucolo, Mark Billinghurst, David Sickinger
ACMACE
2005
ACM
13 years 11 months ago
SymBall: camera driven table tennis for mobile phones
We present a table tennis game concept, implemented for Symbian OS/Series 60 mobile phones, using the phone's integrated camera as the main game controller. The game demonstr...
Mika Hakkarainen, Charles Woodward
ISMAR
2005
IEEE
13 years 11 months ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila
CHI
2011
ACM
12 years 9 months ago
Deep shot: a framework for migrating tasks across devices using mobile phone cameras
A user task often spans multiple heterogeneous devices, e.g., working on a PC in the office and continuing the work on a laptop or a mobile phone while commuting on a shuttle. How...
Tsung-Hsiang Chang, Yang Li
AUIC
2006
IEEE
13 years 11 months ago
Implementing a natural user interface for camera phones using visual tags
Pointing is a natural way of communicating. Children in all cultures use pointing inherently. Attaching tags to our environment enables interaction by pointing. Visual tags are a g...
Sanni Siltanen, Jouko Hyväkkä