Sciweavers

2 search results - page 1 / 1
» Using Bitboards for Move Generation in Shogi
Sort
View
ICGA
2007
102views Optimization» more  ICGA 2007»
13 years 4 months ago
Using Bitboards for Move Generation in Shogi
In this paper it will be explained how to use bitboards for move generation in shogi. In chess, bitboards have been used in most strong programs because of the easy representation...
Reijer Grimbergen
ICGA
2008
113views Optimization» more  ICGA 2008»
13 years 4 months ago
Move Generation with Perfect Hash Functions
We present two new perfect hashing schemes that can be used for efficient bitboard move generation for sliding pieces in chess-like board games without the need to use rotated bit...
Trevor I. Fenner, Mark Levene