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NETGAMES
2006
ACM
13 years 11 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
ACMDIS
2004
ACM
13 years 10 months ago
Design in the absence of practice: breaching experiments
IT research is often informed by studies of the practices that new technologies are to be embedded in and which they transform in their use. The development of mixed reality, tang...
Andy Crabtree
HUC
2010
Springer
13 years 6 months ago
Serendipitous family stories: using findings from a study on family communication to share family history
Storytelling and sharing family histories are important parts of what it means to "be" a family. Based on results from a study on intergenerational communication over a ...
Frank R. Bentley, Sujoy Kumar Chowduhry
PE
2002
Springer
111views Optimization» more  PE 2002»
13 years 4 months ago
Forwarders vs. centralized server: an evaluation of two approaches for locating mobile agents
This paper evaluates and compares the performance of two approaches for locating an agent in a mobile agent environment. The first approach dynamically creates a chain of forwarde...
Sara Alouf, Fabrice Huet, Philippe Nain
ACMACE
2005
ACM
13 years 10 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry