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VSGAMES
2010
114views Game Theory» more  VSGAMES 2010»
13 years 3 months ago
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator
—Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used...
Andreas Vilela, Marcio Cardoso, Daniel Martins, Ar...
CRIWG
1998
13 years 6 months ago
A Cooperation Model for Teaching/Learning Modeling Disciplines
The use of new technology must be combined with modern teaching practices to be effective. Collaborative learning is a general term employed for a variety of classroom practices d...
Karin Becker, L. Zanella
CHI
1998
ACM
13 years 9 months ago
The Progress Portfolio: Designing Reflective Tools for a Classroom Context
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help student...
Ben Loh, Josh Radinsky, Eric Russell, Louis M. Gom...
WSC
1997
13 years 6 months ago
Cooperative Learning in Simulation
Traditionally, class periods have meant that students listen to a professor lecture for about an hour. Cooperative learning can replace some of that lecture time with methods desi...
Harriet Black Nembhard
CHI
2005
ACM
14 years 5 months ago
Roomquake: embedding dynamic phenomena within the physical space of an elementary school classroom
Authentic practice in science requires access to phenomena. In this paper, we introduce RoomQuake, an application designed to foster the growth of a community of learning around s...
Tom Moher, Syeda Hussain, Tim Halter, Debi Kilb