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FDG
2009
ACM
13 years 11 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
INFOCOM
2010
IEEE
13 years 3 months ago
A Signal Processing View on Packet Sampling and Anomaly Detection
—Anomaly detection methods typically operate on pre-processed, i.e., sampled and aggregated, traffic traces. Most traffic capturing devices today employ random packet sampling,...
Daniela Brauckhoff, Kavé Salamatian, Martin...
WWW
2005
ACM
14 years 6 months ago
Browsing fatigue in handhelds: semantic bookmarking spells relief
Focused Web browsing activities such as periodically looking up headline news, weather reports, etc., which require only selective fragments of particular Web pages, can be made m...
Saikat Mukherjee, I. V. Ramakrishnan
SIGCOMM
2010
ACM
13 years 5 months ago
On the forwarding capability of mobile handhelds for video streaming over MANETs
Despite the importance of real-world experiments, nearly all ongoing research activities addressing video streaming over MANETs are based on simulation studies. Earlier research s...
Stein Kristiansen, Morten Lindeberg, Daniel Rodr&i...
ICST
2009
IEEE
13 years 12 months ago
Predicting Attack-prone Components
GEGICK, MICHAEL CHARLES. Predicting Attack-prone Components with Source Code Static Analyzers. (Under the direction of Laurie Williams). No single vulnerability detection techniqu...
Michael Gegick, Pete Rotella, Laurie A. Williams