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» Using Graphics Cards for Quantized FEM Computations
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SIGGRAPH
2000
ACM
13 years 10 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
CGF
2008
156views more  CGF 2008»
13 years 5 months ago
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...
DCC
2004
IEEE
14 years 5 months ago
Coding for Fast Access to Image Regions Defined by Pixel Range
Many technical imaging applications, like coding "images" of digital elevation maps, require extracting regions of compressed images in which the pixel values are within...
Amir Said, Sehoon Yea, William A. Pearlman
TVCG
2008
173views more  TVCG 2008»
13 years 5 months ago
Sinus Endoscopy - Application of Advanced GPU Volume Rendering for Virtual Endoscopy
For difficult cases in endoscopic sinus surgery, a careful planning of the intervention is necessary. Due to the reduced field of view during the intervention, the surgeons have le...
Arno Krüger, Christoph Kubisch, Gero Strau&sz...
BROADNETS
2006
IEEE
13 years 12 months ago
SeeMote: In-Situ Visualization and Logging Device for Wireless Sensor Networks
In this paper we address three challenges that are present when building and analyzing wireless sensor networks (WSN) as part of ubiquitous computing environment: the need for an ...
Leo Selavo, Gang Zhou, John A. Stankovic