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DEBU
2002
161views more  DEBU 2002»
13 years 5 months ago
Indexing and Retrieval of Historical Aggregate Information about Moving Objects
Spatio-temporal databases store information about the positions of individual objects over time. In many applications however, such as traffic supervision or mobile communication ...
Dimitris Papadias, Yufei Tao, Jun Zhang, Nikos Mam...
CHI
2004
ACM
14 years 6 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2004
ACM
13 years 11 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
ICWE
2003
Springer
13 years 11 months ago
Semi-automatic Assessment Process in a Ubiquitous Environment for Language Learning
This work presents a research on the methods and mechanisms necessary to bring the Information and Communication Technologies in the traditional classroom. This will be achieved by...
Maximiliano Paredes, Manuel Ortega, Pedro P. S&aac...
MOBISYS
2007
ACM
14 years 5 months ago
Experiences of designing and deploying intelligent sensor nodes to monitor hand-arm vibrations in the field
The NEMO project is exploring the use of mobile sensor nodes to augment physical work artefacts in order to ensure compliance with health and safety regulations. In this paper we ...
Christos Efstratiou, Nigel Davies, Gerd Kortuem, J...