This paper presents an approach to generate structured explanations of system behaviour based on qualitative simulations. This has been implemented in WiziGarp, a domain-independen...
This paper describes the concept and the realisation of a research prototype of a haptic environment that is enhanced with sound feedback to impart implicit knowledge and to teach...
Problem-based learning is a pedagogical strategy that centers learning activities around the investigation and development of solutions to complex and ill-structured authentic pro...
Abstract. We describe a framework for training-oriented simulation of temporal bone surgery. Bone dissection is simulated visually and haptically, using a hybrid data representatio...
Dan Morris, Christopher Sewell, Nikolas H. Blevins...
Identifying user-dependent information that can be automatically collected helps build a user model by which 1) to predict what the user wants to do next and 2) to do relevant pre...