We present an approach for estimating the relative transformations between fragments of a broken cylindrical structure in 3d. To solve this problem, we first measure the orientatio...
This paper introduces a feature based method for the fast generation of sparse 3D point clouds from multiple images with known pose. We extract sub-pixel edge elements (2D positio...
This paper presents a novel approach for detection and segmentation of generic shapes in cluttered images. The underlying assumption is that generic objects that are man made, fre...
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Inspired by Zhang's work, a new easy technique for calibrating a camera based on circular points is proposed. The proposed technique only requires the camera to observe a new...