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INFOCOM
2006
IEEE
9 years 9 days ago
Using Repeated Games to Design Incentive-Based Routing Systems
Abstract— Incorporating pricing information in routing systems has been explored in various contexts and fashions. In this paper we examine certain fundamental properties importa...
Michael Afergan
AAAI
2012
6 years 8 months ago
Strategic Advice Provision in Repeated Human-Agent Interactions
This paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real ...
Amos Azaria, Zinovi Rabinovich, Sarit Kraus, Claud...
INFOCOM
2005
IEEE
8 years 12 months ago
Designing incentives for peer-to-peer routing
Abstract— In a peer-to-peer network, nodes are typically required to route packets for each other. This leads to a problem of “free-loaders,” nodes that use the network but r...
Alberto Blanc, Yi-Kai Liu, Amin Vahdat
GLOBECOM
2007
IEEE
9 years 15 days ago
Non-Cooperative Design of Translucent Networks
This paper introduces a new game theoretic formulation for the design and routing of resilient and translucent networks. An integer linear programming (ILP) modeling is also presen...
Benoît Châtelain, Shie Mannor, Fran&cc...
EVOW
2009
Springer
9 years 1 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne
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