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» Using emotion in games: emotional flowers
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ASSETS
2005
ACM
13 years 7 months ago
Interactive virtual client for teaching occupational therapy evaluative processes
In this paper, we describe our current work in developing a computer-based educational tool for Occupational Therapy students learning client evaluation techniques. The software i...
Sharon A. Stansfield, Tom Butkiewicz, Evan Suma, M...
ICALT
2005
IEEE
13 years 11 months ago
Computer Apology: The Effect of the Apologetic Feedback on Users in Computerized Environment
Apologizing or praising has various effects on people’s motivation levels. One way to employ emotions in computerized environments is to present humanized messages like apologet...
Mahir Akgun, Kursat Cagiltay, Jeng-Yi Tzeng
IJET
2008
197views more  IJET 2008»
13 years 5 months ago
TENTube: A Video-based Connection Tool Supporting Competence Development
The vast majority of knowledge management initiatives fail because they do not take sufficiently into account the emotional, psychological and social needs of individuals. Only if ...
Albert A. Angehrn, Katrina Diane Maxwell
UMUAI
2010
136views more  UMUAI 2010»
13 years 4 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
ACMACE
2006
ACM
13 years 11 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr