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» Using frustration in the design of adaptive videogames
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ACMACE
2004
ACM
13 years 10 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix
DIGITEL
2008
IEEE
13 years 11 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
COMGEO
2010
ACM
13 years 9 months ago
Towards designing better map interfaces for the mobile: experiences from example
Creating user friendly map interfaces for the mobile platform presents several challenges that are uniquely different from those of their desktop counterparts. High resolution, p...
Vidya Setlur, Cynthia Kuo, Peter Mikelsons
ICAI
2004
13 years 5 months ago
A User Centered Evolutionary Scheduling Framework
The need for supporting CSCW applications with heterogeneous and varying user requirements call for adaptive and reconfigurable schedulers accommodating a mixture of real-time, pro...
Horst Wedde, Muddassar Farooq, Mario Lischka
EDBTW
2010
Springer
13 years 3 months ago
Using web-based personalization on spatial data warehouses
Spatial data warehouses (SDW) rely on extended multidimensional (MD) models in order to provide decision makers with appropriate structures to intuitively analyse spatial data. Se...
Octavio Glorio, Jose-Norberto Mazón, Irene ...