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FPLAY
2008
13 years 6 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
CHI
2008
ACM
14 years 5 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
HCI
2009
13 years 2 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
ICPR
2006
IEEE
14 years 5 months ago
Automatic Sports Video Genre Classification using Pseudo-2D-HMM
Building a generic content-based sports video analysis system remains a challenging problem because of the diversity in sports rules and game features which makes it difficult to ...
Jinjun Wang, Changsheng Xu, Engsiong Chng
GROUP
2009
ACM
13 years 11 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...